Network meltdown

From JargonWiki

Jump to: navigation, search
The Jargon File

Parts of this article are based on the Jargon File, v. 4.4.7,
a public domain document of hacker jargon.

Image:Glider-small.png
network meltdown


network meltdown: n.

A state of complete network overload; the network equivalent of thrashing. This may be induced by a Chernobyl packet. See also broadcast storm, kamikaze packet.

Network meltdown is often a result of network designs that are optimized for a steady state of moderate load and don't cope well with the very jagged, bursty usage patterns of the real world. One amusing instance of this is triggered by the popular and very bloody shoot-'em-up game Doom on the PC. When used in multiplayer mode over a network, the game uses broadcast packets to inform other machines when bullets are fired. This causes problems with weapons like the chain gun which fire rapidly -- it can blast the network into a meltdown state just as easily as it shreds opposing monsters.

Sources

Source: network meltdown, in The Jargon File, version 4.4.7.


Public Domain

This article is in the public domain and is not subject to copyright, trademark, or any other legal protection of intellectual property.
Any and all user contributions to this page are also immediately dedicated to the public domain.
Editors of this page must accede to these terms as special conditions of the standard editing privileges.

Image:Public_Domain_sm.png
Personal tools
Toolbox